Wednesday, October 23, 2019

MediaBytes – the last month on MediaWrites: the Copyright Directive, AI...

We've been catching up with MediaWrites authors about the hottest topics being discussed in the media industry. In the latest instalment of MediaBytes, Katrina...
Tessellate

Blockchain, smart contracts and esports: a match-winning formula?

From relatively obscure origins, the advent of cryptocurrency has fuelled a blockchain (or, less catchy, "distributed ledger technology") boom in recent years. This is...

Player Safeguarding, Welfare and Education in Esports – A Pragmatic...

One of the key challenges most organizers of esports tournaments face is projecting a professional brand image in relation to player safeguarding, welfare and...

UK Government inquiry into the growth of immersive and addictive technologies

What triggered the inquiry? The inquiry follows wider recognition of the increasing impact of technology on our society. Ofcom...

Loot box issues extend to Poland

Loot boxes are a topic of significant media law debate in recent months, and something that we are keeping on top of at MediaWrites,...

The Witcher Saga: the author’s quest for additional royalties from video...

On 2 October, CDPR published a statement in which it referred to the letter it received from Sapkowski’s attorneys. The letter claims that the...

Gambling Regulators Sharpen Focus on Loot Boxes & Social Gaming

Why the concern? As we have seen in other areas, the unease of gambling regulators has increased due to a combination of consumer concern, media...

Update: Loot Boxes in the Netherlands

Online gambling in the Netherlands Gambling in the Netherlands is regulated by the Dutch Betting and Gambling Act (the "Act"). Under the Act, it is...

Levelling the playing field in Esports – Dutch image rights in...

To mark the occasion of the 2014 Football World Cup in Brazil, the developer of the video game League of Legends ('LoL') introduced four new soccer...

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