Tuesday, August 20, 2019

Player Safeguarding, Welfare and Education in Esports – A Pragmatic...

One of the key challenges most organizers of esports tournaments face is projecting a professional brand image in relation to player safeguarding, welfare and...

UK Government inquiry into the growth of immersive and addictive technologies

What triggered the inquiry? The inquiry follows wider recognition of the increasing impact of technology on our society. Ofcom...

Loot box issues extend to Poland

Loot boxes are a topic of significant media law debate in recent months, and something that we are keeping on top of at MediaWrites,...

The Witcher Saga: the author’s quest for additional royalties from video...

On 2 October, CDPR published a statement in which it referred to the letter it received from Sapkowski’s attorneys. The letter claims that the...

Gambling Regulators Sharpen Focus on Loot Boxes & Social Gaming

Why the concern? As we have seen in other areas, the unease of gambling regulators has increased due to a combination of consumer concern, media...

Update: Loot Boxes in the Netherlands

Online gambling in the Netherlands Gambling in the Netherlands is regulated by the Dutch Betting and Gambling Act (the "Act"). Under the Act, it is...

Levelling the playing field in Esports – Dutch image rights in...

To mark the occasion of the 2014 Football World Cup in Brazil, the developer of the video game League of Legends ('LoL') introduced four new soccer...

Winner winner copycat dinner – IP protection of battle royale game...

The announcement of the release of Call of Duty: Black Ops 4 on 12 October 2018 was greeted with international fanfare. The previous release...

Esports: how will an esports federation become the sole governing body...

Esports on an upwards trajectory in Hungary Hungary is no exception to the quickly spreading worldwide esports phenomenon. As an example, the Hungarian government substantially...

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