Tuesday, August 20, 2019

What’s Trending in Media and Sport

Change is constant within the media, entertainment and sport industries, and this process has only been accelerated by the influence of digital technologies. These...

eSports broadcasting – a difficult balance to strike

eSports broadcasting – a difficult balance to strike As the eSports juggernaut continues to gather momentum during 2017, one question that will be on the...
Tessellate

Blockchain, smart contracts and esports: a match-winning formula?

From relatively obscure origins, the advent of cryptocurrency has fuelled a blockchain (or, less catchy, "distributed ledger technology") boom in recent years. This is...

ECJ rules in favour of workers on holiday pay – implications...

Recent case law developments have led to an increase in the protection afforded to some individuals who work on a self-employed basis. Indeed, only...

Classification of Video Games in Australia – A More Restrictive Approach

Background of classification in Australia The effect of a Refused Classification (RC) is a complete ban on the game in Australia, which means that the...

Gambling Regulators Sharpen Focus on Loot Boxes & Social Gaming

Why the concern? As we have seen in other areas, the unease of gambling regulators has increased due to a combination of consumer concern, media...

Levelling the playing field in Esports – Dutch image rights in...

To mark the occasion of the 2014 Football World Cup in Brazil, the developer of the video game League of Legends ('LoL') introduced four new soccer...

Update: Loot Boxes in the Netherlands

Online gambling in the Netherlands Gambling in the Netherlands is regulated by the Dutch Betting and Gambling Act (the "Act"). Under the Act, it is...

Skin betting: the multi-billion dollar craze that’s taken hold of online...

Betting has always been inextricably linked to sport and the burgeoning world of esports is no exception. But out of this rapidly evolving space...

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