Wednesday, June 19, 2019

French government increases video game industry tax credits

Scope of application of the French tax credit scheme Created in 2007, the tax credit scheme for the video game industry applies to companies that are...

The esports revolution: recognising and protecting the workforce

With huge international audiences, wide commercial engagement and astonishing revenue levels, esports is nothing short of a global phenomenon. In fact, competitive video gaming should...

Classification of Video Games in Australia – A More Restrictive Approach

Background of classification in Australia The effect of a Refused Classification (RC) is a complete ban on the game in Australia, which means that the...

eSports betting: the UK Gambling Commission provides some insight and flexes...

Some months ago, we took a look at the rapid rise of the skin betting, the phenomenon by which players of online computer games...

Gambling Regulators Sharpen Focus on Loot Boxes & Social Gaming

Why the concern? As we have seen in other areas, the unease of gambling regulators has increased due to a combination of consumer concern, media...

eSports broadcasting – a difficult balance to strike

eSports broadcasting – a difficult balance to strike As the eSports juggernaut continues to gather momentum during 2017, one question that will be on the...

The Witcher Saga: the author’s quest for additional royalties from video...

On 2 October, CDPR published a statement in which it referred to the letter it received from Sapkowski’s attorneys. The letter claims that the...

Poland wants to block illegal online gambling – but will it...

Poland's legal landscape in relation to online gambling is complex. Currently, the only legal form of online gambling is betting, which may only be...

Skin betting from a Czech gambling law perspective

The Czech Republic is set to modernise its gambling regulation and open its gambling market to EU and EEA residents, by adopting the new...

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